guitar hero live

Guitar Hero Live Gets New Songs and Details on New Rivals Arena Mode and More Updates Grind that axe, people

Guitar Hero Live is the gift that keeps on giving, isn’t it? For those who’ve been strumming away at their plastic axe since the game’s release, it’s easy to see that FreeStyle Games is dedicated to the cause and it really does show in the way updates are delivered and how fan feedback influence such updates.

This month’s major update adds an entirely new game mode to the online portion of the game, Guitar Hero TV. There’s two new channels dedicated solely to playing against other people online, something that fans have been begging for since, well, release really.

That’s not all, though, as there’s also the new weekly tracks that are added to Guitar Hero TV. No, there are no more banging tunes from The Killers, instead we’ve got more tripe… Below you’ll find the new tracks and then if you scroll down further you’ll find the details for latest additions to the game.

Punk Rock Connection

  • The Gaslight Anthem – The ’59 Sound
  • Anti-Flag – Brandenburg Gate (ft. Tim Armstrong)
  • Four Year Strong – Go Down In History

Rock vs Hip Hop

  • Kevin Rudolf – Let It Rock (ft. Lil Wayne)
  • Liam Bailey – Villain (ft. A$AP Ferg)
  • Kid Cudi – Erase Me (ft. Kanye West)

March’s Update:

  • At Level 15, the Arena doors open for business*
  • Two new Rival Challenge channels will launch
  • Monthly seasons will pit players against others as they rise up the Divisions to glory from Division 20 to Division 1
  • Win battles to move up Divisions and earn tokens
  • Bonus tokens will be awarded to those with winning streaks and to those playing consecutive matches
  • Rage quitting is punishable by death…. Or loss of tokens. Ragers will also get play against other ragers leading to a weird rage off thanks to new matchmaking tech
  • New seasons will use previous season data and status to determine starting Divisions and give returning players a head start
  • Season exclusive rewards can be won if players reach Division 15 and higher
    • This includes: exclusive player cards at Division 15, exclusive highways at Division 10 and a legendary-looking version of the player card for those reaching Division 1

 

Additional Updates:

Supporting Rivals Arena, we have a host of new updates which will put a smile on those faces

  • Matchmaking – It’s been overhauled to support Rivals Arena and Rival Challenges plus also improves standard matchmaking in GHTV… see that totem fill up
  • Song Categories Screen – No more constant strumming down those lists until your fingers bleed… we now have categories to improve your searching… blisters instead of blood is a significant improvement
  • Song Goals UI improvements – Exactly what it says on the tin
  • Manual Calibration – You asked, we gave
  • Audio Tech upgrade – Those audio guys have twizzled knobs and improved what’s important… the music and sound FX quality
  • Daily Rewards improvements – Check in and see
  • ‘Bling of the Road’ achievement is now blingin’ and achieving as it should be
  • Other achievement fixes to ensure they unlock correctly…. Looking at you “Ohhhh, Pretty”
  • Player 2 glyphs now displaying on correct side
  • Xbox 360 matchmaking fixed
  • Griefing fix…. Yes you could, now you can’t, no exact detail but it’s now fixed
  • Premium Show qualification funkiness fixed
  • Premium Show prizes displaying incorrectly is now fixed
  • Premium Show difficulty resetting when leaving a show and resuming now no longer resets
  • Rival Challenge fixes to incorrect scores, difficulty setting changes, and other UI and menu weirdness
  • Rival Challenges should correctly matchmake and re-matchmake you to avoid playing against the same different skilled players on repeat
  • Technical behind the scenes fixes that sound like good fixes yet make no sense in actual English
  • Post GHTV Tutorial deadlocks have been fixed for those having network problems
  • A number of stability fixes, optimisations, UI and menu fixes across the board
  • Calibration wasn’t resetting properly when players engaged video lag calibration as well. Now fixed… enjoy the cowbell
  • Calibration at basic difficulty wasn’t working as it should, this has been fixed