The Wii U was a topic heavily discussed earlier this week at Nintendo’s financial meeting with investors. Satoru Iwata, Shigeru Miyamoto and Genyo Takeda were conducting a Q&A sessions for its investors.
One of the topics discussed on the Wii U was the controversially spoken hardware specs, more specifically its CPU.
Takeda, a member of Nintendo’s Hardware division, had explained and cleared up the controversy its flagship systems CPU and GPU talk.
Miyamoto: “For High End graphics there is a hurdle, since we have to re-educate our people. The development itself hasn’t changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.”
Iwata: “Every gaming hardware has its specialities There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of Wii U until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasn’t. However this is something time will heal so we are not too worried.”
Takeda: “Wii U is a machine that has a lot of performance compared to its power consumption. The GPU is definitely more pronounced than the CPU. There are people saying that the CPU is weak but that is not true. It is a trend that the cache memory is what’s getting bigger with CPUs, not the processing power. I do not think that the CPU is underpowered. It’s just a design where the memory is more stressed.”
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