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Project CARS 7.0 Patch Released

Slightly Mad Studios has gone and released a new update for Project CARS on the PC. The change log, which can be found below, features various updates ranging from controls, physics, tyres, and even rendering. This patch also fixes the anti-aliasing mode DS2M AMD GPU users were dealing with and also improves the support for the Oculus Rift.

Check out the changelog below for the full details of the patch.

Physics & Tyres
• Neutralized the top speed advantage of running zero camber on many tires.
• Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
• Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.

Controls
• Update to latest Fanatec SDK

Career
• Corrected the German name for the LMP3 UK Semi-Pro Championship

Tracks
• Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.

Vehicles
• Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.

Audio
• Lotus 40 and 49 – Rebalanced the AI vehicle volume.

Render
• Antialiasing mode DS2M fixed for AMD GPUs.

UDP streaming support
Fixed a bug where the streaming rate option in the GUI was not working correctly. The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:
UDP off
UDP 1 60/sec (16ms)
UDP 2 50/sec (20ms)
UDP 3 40/sec (25ms)
UDP 4 30/sec (32ms)
UDP 5 20/sec (50ms)
UDP 6 15/sec (66ms)
UDP 7 10/sec (100ms)
UDP 8 05/sec (200ms)
UDP 9 01/sec (1000ms)
The stream is sent to a broadcast address (255.255.255.255) on port 5606.

Oculus Rift
All UI screens are now correctly mirrored on the main monitor.

Source :

DSOgaming