The newest addition to our in-depth guide serial for patch 12.5 of The Neon Nights Set for Teamfight Tactics is here! The time has come to cover The Enforcer trait!
Introduction
Enforcer composition for TFT is one of those compositions that has very few units in it, and even though it can sometimes seem like that is a bad thing, I do not share that opinion. You see, when a certain Origin or Class has a small amount of units, that brings an opening to many other traits to come as a support in your composition.
The Enforcer composition is one of those. With just 4 units in its kit, itself does not hold the power to stand on its own against some other much stronger compositions, and would be deleted in seconds, or at least in the first rounds of the game.
I have made a guide that is going to help you a lot with the Enforcer trait. Not only that, but you will subconsciously learn many other traits trough playing The Enforcer trait, since I have made a guide for Enforcers that is going to bring many other traits with the original one.
My plan for The Enforcer composition for TFT should look something like this:
- 4 Enforcers
- 4 Bruisers
- 4 Snipers
- 3 Mercenaries
- 2 Hextech
- 1 Rival
- 1 Glutton
- 1 Transformer
As you can see, there is such a wide spectrum of traits in this guide that you will definitely learn much more then you expected. The thing is, this is just my suggestion for this composition, but you can turn it many other ways around. You can go for Innovators, Snipers, Hextechs and many, many more. But I found that this one in particular just suits my playstyle the best.
This composition is also one of the least Augment dependant compositions in the game. I mean, if you do get the bonus Augments for The Enforcers trait, even better since you can focus on some other strategies and still rock the Enforcer bonus. And if you don’t, you can always look for an Augment that suits for one of the supporting traits. But, again, even if you don’t, no harm done.
The Enforcer Trait
Enforcers stun enemies at the start of combat. The target breaks free after 3 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- 2
- The enemy with the most Health.
- 4
- And the enemy who dealt the most damage last combat.
Champions
- Caitlyn
- Sejuani
- Vi
- Jayce
Caitlyn
Here she is! For me personally, the best Sniper there is! Wow, we are beginning strong, aren’t we?
Cait is one gold-priced champion who has a great range like all of the snipers do. The thing that put’s her apart from others, in my opinion, is her ultimate spell. Her ultimate spell is capable of erasing even five cost champions with full items, even if she is just a fable one gold champion.
Comparing Caitlyn with other one gold costing champions, she is miles ahead since she is among the rare ones that stay relevant in the later points of the game too. This is why I like her so much, as she is so cost-effective, and she is a great investment to any player with some basic knowledge of items and positioning.
The power of Cait’s ability scales with her level, but when I say scales, I mean it quintuples. The power spike you get once you reach level three is mesmerizing. Does the enemy have a full items level 3 Viktor that threatens to erase everything on the field with his lasers? No sweat, Cait can simply one-shot that guy, and he is trouble no more!
For the placing of our dearest Sniper-Enforcer Cait, it really depends on your items and do you want her to be your carry through the game.
If she is your carry, I would suggest placing her in the corners on the lower part of your board, BUT, and this is a BIG BUT (again, no pun intended), if you do not have a Quicksilver on her, never place her at the actual corner itself, since if the enemy is playing Blitz, she is going to be grabbed and deleted in seconds, since all of the champions (enemy’s in this case) are going to focus the champion which Blitz grabbed! If she has quicksilver, the actual corner is your best choice since she is safe for the first five seconds, and Blitz will waste his Rocket grab, and later on, it is becoming less relevant since Blitz tends to die quickly. Also, if you ARE running QS, the corner is also a good hideout since she won’t be the first target for enemy assassins.
Speaking itemwise, the go-to item without which things are not good is The Guinsoo’s Rageblade. Others can be swapped, but he is essential for dealing base attack damage and for Cait to load her ult quickly. Other items can be The Bloodthirster, The QSS, The Infiniti Edge, The Edge of The Night, and The Last Whisper.
Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.
Ability: Ace in the Hole
Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.
Sejuani
Sejuani came along with The Neon Nights patch. I think she is rather good, and deserves a place in the current patch.
Sejuani is a tank, like she is in The normal League of Legends. She is an aggressive frontliner with loads of sustain and crowd control. Riot games implemented this perfectly and she is now one of the most valuable champions in the game. When it comes to the tanky ones of course.
She holds on three traits, with them being The Bruiser trait, The Enforcer Trait and The Hextech Trait. She can work with all of them and for every single one her job is almost always the same, and the only difference is the bonuses that she will receive from the particular composition you are going for in that respective game.
She will always be a frontliner designed to take as much aggro as it is humanly possible, but instead of being just a meat for pounding (sorry kids), she also carries some utility with her kit. That basically means that her team could benefit greatly from her ultimate, and her enemies won’t, as it tends to be.
Her positioning should always be in the front two rows, taking as much damage and trying to survive as long as she can, so the more powerful units, in the form of damage, can clear the debris from the enemy’s side of the field.
Her items should always be the ones that provide the most sustain, but depending on what do you need in particular game its hard to tell. But again, there aren’t a million of them, are there? For some bonus armour you should always go for The Titan’s Resolve and The Bramble’s Vest. The Sunfire Cape works well too! For Magic Resist there is The Spirit Visage and The Dragon’s Claw. And for HP, and overall good item is always The Warmog’s Armour.
She is among the cheaper units in the game, with the price of just two golden coins so that makes her available for upgrading to the maximum level. The only problem is she does hold on to 3 traits, so she is very much needed for a lot of compositions.
Ability: Arctic Assault
Sejuani signals Bristle to charge, dealing magic damage and stunning her target. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds
Vi
Vi is an essential part of many compositions, including the obvious, Bruisers, and Enforcers, but actually, she is a necessary part of the Sniper – Merc, or Merc – Sniper com as well. If Miss Fortune is the link or the glue that keeps it all in place, Vi would, in that case, be a nail that you, well, nailed through the glue, just in case.
She is powerful and valuable in Bruiser composition, benefiting from the HP buffs, and she is incredible in Enforcer comps, where she can glow with just two enforcers instead of four. But that’s because Enforcers are something that Riot needs to work on since they are kinda pointless to play on their own.
My girl Vi benefits from any kind of tanky items, such as Bramble’s vest, Warmog’s armor, Dragon’s claw, Titan’s resolve, Zz’Rot Portal, Sunfire Cape, Redemption, and not too long ago, a Guardian Angel. But now you can just use The Edge of the Night. You can, but you should probably save it for some carry in the back. Saying that, it is clearly implied that Vi is a frontliner, and with that, a mighty one. Her place is in the front center of your field, with her tank buddies around her.
Vi was a very cheap champion with the cost of just two gold and she was way overpowered for her price. Riot saw this and upgraded her cost to four golden coins, as well as buffing her stats and giving her another trait.
Her newest addition replacing The Sister Trait is The Rival Trait. This trait is active when you have precisely one unique Rival unit, as Rivals refuse to work together. Vi’s mana cost is reduced by 20. Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.
In Merc – Sniper or Sniper – Merc compositions, any kind of augment you get, whether it is Sniper or Merc one, she can be equipped with it. She does benefit more from the Merc one since it provides her with more HP, which then scales with her bruiser trait if Illaoi is on the field as well.
Ability: Piltover Pulverizer
Vi shields herself and deals magic damage to her target and enemies behind it. On her 2nd cast, she also dashes through her target. On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing damage in a circle around her target.
Jayce
With the arrival of The Gizmos and Gadgets along came Jayce. A great high costing, high damage champion with the most universal kit right now. Riot decided that he should be present in The Neon Night patch as well, and we couldn’t be happier because of that.
My God, this guy is so strong and versatile! He is an Innovator, Transformator, and Enforcer (basically anything that ends with an R). He can carry, he can tank, he is good just to fill a number if you get a spatula or you already have your comp finished. But the problem is that he costs five golden coins, and you need to be fairly high level even to have a chance of getting him, not to mention about leveling him to level two, let alone three.
The great thing about Jayce is that he can work with almost every single composition out there and he is a great choice to put your crest or emblem onto if you have one to spare along with the free spot on the battlefield.
He benefits from any item you put on him. I’m not even joking. You have Titan’s resolve, and no problem put it on, you have Rabbadons? No sweat, it will do some damage!
He is ideally placed, well, anywhere, really. And let me tell you why. If you place Jayce somewhere in the backrows his weapon is a plasma rifle and apart from damaging his opponents, he also increases the attack speed of his allies. If he is placed somewhere in the front rows of the battlefield, Jayce’s weapon becomes a hammer that he uses to smash around and disrupt his foes.
You can put him on the lower part of the field and equip him with some AD or AP items to shred your foes from far away, or you can go head to head against your opponent’s tanks on the front of the field with some Warmogs or Titan’s. If it is possible, get him to level two.
Ability: Mercury Cannon/Mercury Hammer
Melee form: Jayce slams his hammer down onto nearby enemies, dealing damage and reducing their Armor and Magic Resist. Ranged form: Jayce deploys an acceleration gate, granting bonus Attack Speed to allies in the same row, then fires an orb of electricity at the largest enemy group.
Supporting champions
Like I previously said, The Enforcers simply do not have the manpower to work by themselves. But even though many of The Leagues champions are in war with each other, since they are coming from various places in Runterra, they will always jump in to help in the world of TFT! Since a TFT is a magical, non toxic place for every player there is!
- Illaoi
- Ashe
- Miss Fortune
- Tahm Kench
Illaoi
The first place, we have The Big Mamma herself, The Lady of the Ocean, The Tentacle Monster, The Kraken, but let’s be honest, we all know her as Gangplanks high school girlfriend.
Illaoi is a must-have in every composition, whether it’s snipers or mercenaries you are going to favor in that particular game. Low-cost, high damage, even higher healing, and immense sustain, Illaoi benefits from any kind of sustain and tanky items that you equip her with.
Bear in mind that she may look weak, but trust me, she is not. Compared to the five cost champions with high levels, she is quite a decent opponent. And because a lot of people don’t know this, she isn’t used that much, so you have a pretty high chance of maxing her level as early as level four of the game.
Do a couple of rerolls, and you sure won’t regret it!
The items she benefits the most from are Bramble’s vest, Warmog’s armor, Dragon’s claw, Titan’s resolve, Zz’Rot Portal, Sunfire Cape, Redemption, and any kind of similar item. You get the pattern. I had even won some games when I had her equipped with Morello’s. Don’t ask, just don’t.
Anyways, take me for my word. This girl is a ticket to some easy Elo.
Ability: Harsh Lesson
Illaoi slams her target, linking her soul to it for 5 seconds and dealing magic damage. While linked, Illaoi is healed for a percentage of the damage taken by her target.
Ashe
Ashe, along with Zeri, is the newest part of set 6.5. Along with the Sniper trait, Ashe has found her place with Syndicates, but she benefits far more, damage-wise, with her friends in the trait of snipers!
A great new champion that replaced Kog Maw and Tristana, which were pretty damn terrible both as a sniper and their origin traits. Ashe is a well-placed replacement.
She is quite a looker too! Many of us expected Ashe’s ability to be her ult from the Summoners Rift, but guys from Riot have decided for her Q. The scaling on the spell is 100% of her attack damage, so she scaled well with some heavy ad items.
The items I would recommend are Infinity Edge, Deathblade, and if you opt for her as your carry, then some kind of sustain, in the form of Quicksilver or The Edge of the Night. If you already have a carry, and you just want your backup damage deal who shreds enemies from far away, I would opt for Last Whisper.
If Ashe is your carry, she is best placed around the corners at the back of the field with quicksilver and on the inside of the backline if you do not have one on her.
She is pretty cheap, and I would recommend maxing her asap whether she is your primary carry or not. It shouldn’t be difficult since The Syndicates aren’t played that much right now, which is a shame since they are pretty damn strong if you ask me.
Ability: Volley
Ashe fires a volley of arrows centered on her target, dealing 100% of her Attack Damage as physical damage per arrow and slowing their Attack Speed by 15% for 3 seconds.
Miss Fortune
This champion is the core of this system and composition. She is the bread and butter, the link, the chosen one since she is the only champion that holds both mercenary and sniper traits. She is the glue holding it all together.
Whatever composition you choose, she is an inevitable part of it, whether it’s 5-7 mercs or 4-6 snipers. At the cost of three gold, MF is an excellent mid-game pick, and if you manage to score her in the first couple of rounds out of fighting minions, there is a good chance you are going to win that game.
MF (shorth of Miss Fortune, and not the Samuel L. Jackson thing) is a overall great champion and one of the most universal ones in the game)
Miss Fortune is an excellent pick since she combines AD and AP so well like old Akali or Jax used to do in Summoner’s Rift. She benefits both from AD items such are The Bloodthirster or Infinity Edge, Attack speed items like Guinsso, or she can just go full mental with a Blue Buff, Rabbadon’s Deathcap, and Jeweled Gauntlet.
Whatever items you choose on her, I would skip the sustain items since I have found out she actually holds well and doesn’t get burst down immediately as some other carries do. Maybe I’m just losing my mind, but I would save those sustain items for Cait or Jhin.
She is best placed in the lower part of the board, skipping the edges, because we must watch out for that Blitz!
She has a tremendous power spike at level two, but I have found out she is pretty quickly maxed to level three, so if you see her in your shop, go for it! With maxed items and at the maximum level, she can do some severe damage.
Trust me. I know what I am talking about.
Ability: Make it Rain
Miss Fortune rains 4 waves of bullets down around a random enemy, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
Tahm Kench
Now, this is what we came for. I adore this guy. From his mechanics and looks in-game on regular Summoner’s Rift to his usefulness in the magical world of TFT. Coming in hot with the price of five gold, Tahm Kench is a game-changer whether you like it to admit or not. He is an integral part of Merc – Snipers, Sniper – Mercs, and Bruiser compositions. He is the champion you simply can not win without. It’s just how the game works.
He is a much better choice from Gangplank and you should have this in mind, even if your Gangplank is level three, Tahm Kench is a better solution in the long run, so you should always replace GP with Tahm Kench.
While still at level one, I will admit he won’t do much, in case of doing the actual work around the field, but rather annoy you with his damage-less ability. But once he hits level two, god forbid level three, that’s where the fun begins.
Once Tahm starts chomping on his foes, as he does in his lore, you start seeing the benefits and the magic of Tahm Kench. If you are running Merc – Sniper composition, you are likely to have 5 Mercs when Tahm hits the board, and if you are lucky, you might even get a full seven. It happened to me once, happy times. Anyways, returning to Tahm, since you will have five mercenaries at that moment, and if we just, for an example, say that you are doing well in the game, well you must have since you are able to buy Tahm. So, this is the late game, and since you have your Mercs at the least number of five, you are probably gonna have some mad items. And a lot of them. At level eight of the game, you are expected to have at least three to four items more than your opponents.
Use that for your advantage. No, abuse it. Tahm benefits from any kind of item you put on him. He is like me when it comes to food, but I rather wouldn’t get into that.
Anyways, where was I? Oh, yes. The most beneficial items for Tahm are coming from the tank or ap section of items. My suggestions are Titan’s resolve combined with Warmog’s armor and Jeweled Gauntlet. Or you may take another approach and go for Blue Buff, Rabbadon’s, and Redemption. It’s up to you. No, actually, it’s up to him since when he hits level two, you aren’t much of a factor on the board anymore. Move over Sett. It’s the mighty Tahm Kench who is The Boss now!
P.S. Position him somewhere in the frontline. He is a oneshotting tank. Level two asap.
Ability: Devour
Tahm Kench devours his target, storing them in his belly for 3 seconds and dealing magic damage damage over the duration. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% reduced damage. If they die while inside, Tahm Kench spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact.
The Enforcer Composition
The In-game guide
Early game
Your early game really should be focused on getting some Snipers and Mecenaries if you are going with this guide. If not, then some other champions with your supporting traits. You should have pretty decent game by level 4. By that time you will have 2 Bruisers, 2 Enforcers and 2 Snipers.
Mid game
This is the time where your supporting compositions will shine the most since other two Enforcer champions are epic and legendary units. Your team should form around the other traits and be filled with additional Vi and Jayce in the late game.
Late game
This is the time of the game where everything should be in place. By this time you should already have Vi and Jayce in your team, and your next focus should be levelling those units, as well as buying Tahm Kench and trying to get him to level 2 asap since he holds immense power. By the end of the game your team should be unstoppable. With 4 enforcers, 4 Bruisers, 4 Snipers, 3 Mercenaries, 2 Hextechs, 1 Rival, 1 Glutton and 1 Transformer. Your enemies will tremble just from the sight of your synergies and will likely just leave the game.
Conclusion
So you have learned The Enforcer trait for Teamfight Tactics. This is one of the most versatile compositions in Teamfight Tactics since it brings many possibilities and opportunities for other traits to shine just as bright as The Enforcers in that particular game. Your choices are endless and you can really combine them with every trait there is with just little help from The Hextech Augments.
Stay with us, since every day the new in-depth guides are coming out, only on The Games Cabin!