Marvel Snap locations are an integral part of the game. Marvel Snap has players playing cards in one of three locations, each with its own effect on the game. Locations have a huge effect on how the game plays out, and taking advantage of them is the key to success. Here is everything you need to know about Marvel Snap locations.
Marvel Snap Locations: How Locations Work
Locations are a fundamental part of every game of Marvel Snap. When you play your cards, you choose one of three locations to play your card on. The power of the cards you play on a given location will be added together, and whichever player has the most power in a location at the end of the game, wins the location. To win the game, you must win two of the three locations.
There are many locations with different effects in the game, and three of them will be selected randomly for each match. At the start of the match, the location on the left will be revealed, the middle one will be revealed on turn two and the final one on turn three. Cards can be played on all three locations from the start, so you need to be wary of the location’s effect if it has not been revealed yet.
Marvel Snap Locations: List Of Locations
Here is the full list of locations in Marvel Snap, including their effects.
|At the end of turn 4, whoever is winning here draws 2 cards.
|If you only have one card here, it has +5 Power.
|On turn 5, all cards must be played here.
|Whoever is winning this location gets +3 Power at the others.
|After turn 4, move all cards one location to the right.
|Add a Squirrel to each location.
|When you play a card here, add a copy to your hand.
|1, 2, and 3-Cost cards can’t be played here.
|Get a copy of a card in your opponent’s hand.
|Cards played here have a 25% chance to be destroyed.
|Cards played here are not revealed until the game ends. On Reveal effects activate before the game ends.
|When you play a card here, destroy it.
|Replace both decks with 10 random cards.
|On turn 5, cards cost 1 more.
|Cards cost 1 less.
|When a card moves here, destroy it.
|After turn 3, transform all cards here into the Hulk.
|At the end of turn 5, put a card from each player’s hand here.
|At the end of turn 4, destroy all cards controlled by the player losing here.
|1-Cost cards can’t be played here.
|Draw a 1-Cost card from your deck.
|Isle of Silence
|Ongoing effects are disabled here.
|After each turn, cards here lose 1 Power.
|When a card moves here, give it +2 Power.
|On Reveal effects happen twice at this location.
|Cards here have -2 Power.
|On Reveal effects do not happen at this location.
|You can’t play cards here after turn 4.
|When you play a card here shuffle 3 rocks into your deck.
|No cards are revealed this turn.
|There is a turn 7 this game.
|Los Diablos Base
|At the end of turn 3, ruin a random location.
|At the start of turn 6, swap hands.
|On turn 3, 4, and 5, no cards can be added here.
|On turn 4, transform into one of the other locations.
|Whoever has more cards here gets +100 Power.
|Add a 9-Power Monster here for each player.
|The cards with the highest Power here get +3 Power.
|After each turn, give cards here +1 Power.
|At the end of turn 3, destroy all cards here.
|Cards here have -3 Power.
|On turn 6, you can move cards to this location.
|Cards here have +5 Power
|Draw a card.
|Draw 2 cards
|Ongoing effects here are doubled.
|After turn 3, all cards here swap sides.
|+5 Energy this turn.
|Put a card from each player’s hand here.
|Cards can’t be played here.
|Add two Raptors on each side of this location.
|Add a Ninja to each side with -2 Power.
|When you play a card here, add a copy to another location.
|Discard a card from each player’s hand.
|At the end of turn 5, give all cards here +2 Power.
|After turn 4, swap the position of each location.
|At the end of turn 5 move all cards here to other random locations.
|Shuffle 5 rocks into each deck.
|The Bar With No Name
|Whoever has the least Power here wins.
|The Big House
|4, 5, and 6-Cost cards can’t be played here.
|Add a random card to each player’s hand.
|The Ice Box
|Give a card in each player’s hand +1 Cost.
|Your Power here is granted to other Locations as well.
|The Space Throne
|Only one card can be here for each player.
|If you have no cards here, +1 energy each turn.
|Fill each player’s hand with random cards.
|On turn 6, cards can’t be played here.
|+1 Energy this turn.
|6-Cost cards cost 1 less.
|Change all three locations around. Cards played remain in the same position.
|Cards here can’t be destroyed.
|Give +2 Power to cards in players’ hands.
|Cards here with no abilities have +3 Power.
|Both players draw from their opponent’s decks.
|Turns into a new location on turn 4.
|Destroy the other locations.
|At the end of turn 3, add a random card here for each player.
|Cards here have +1 Power.