Return To Monkey Island Part Four takes us back to Melee Island, and the race for the Secret is on. Return To Monkey Island is nearly at its conclusion, but it still has a few tricks up its sleeves. Part Four not only involves travelling all over Melee Island, but across many islands in the Caribbean. Here are the steps you need to take to complete Return To Monkey Island Part Four.
Return To Monkey Island Part Four: A Secret In A Safe
The map to the Secret revealed its location to be the International House of Voodoo on Melee Island. Head straight there to find the Voodoo Lady, sitting in her chair, her shop empty except for the giant safe that has been there the whole time. After speaking with her, go back outside to meet Widey Bones, the lady from the window on High Street. She tells you that she has also been searching for the Secret for years, but she learned long ago that it was in this safe, and that the safe requires five golden keys to open.
Widey will give you some information about the keys; she has one, Locke Smith’s mother had one, Bella Fisher had one, the Queen of Brr Muda has one, and the last one is somewhere on Terror Island. Widey will not part with her key, but says she will be willing to partner with Guybrush should he procure more keys than her.
Return To Monkey Island Part Four: First Things First
Part Four has you doing a lot of travelling back and forth, there are many moving parts and while it isn’t difficult to manage them all, it is tricky to write about it in a linear format. So, before we start tackling the keys individually, here are some things you should do first to make life easier. The very first thing you need to do is head to Wally’s Maps-n-More shop. Speak to him, and ask him for a map. Once you have the map, you can return to your ship and begin exploring the Caribbean.
Also, before you leave, go to the fish shop below Widey’s window. Here you will meet the previous pirate lords, who have become fishermen. Speak with them to learn about Bella Fisher, how her golden key likely sank with her, and that to get access to her flag, you must become a master Chum. The Chums are a semi-secret organisation of fishers and storytellers, you will need to speak to all the Chums in order to progress this part, but we will get into that more when we discuss Bella Fisher’s key.
Also, you need to get a blowfish from them. To do so, grab a drink from outside the Scumm bar and bring it to the fish shop. Drink it, then challenge the pirates to a burping contest. When you win, you will have a blowfish which you can inflate with air for deep sea diving. You will need this when looking for Bella Fisher’s ship later.
Then, head to Scurvy Island. When you get to the island, go to the camp in the north and find Elaine’s note saying where she will be today. While you are there, also grab the picture frame on her desk. Leave the camp, then use the directions Elaine left to find her in the forest. Speak with her, and ask for some limes. You need limes, as you cannot access the upper part of the map without them. When you leave Scurvy Island, sail north and you will be stopped. Present your limes, sign a document stating you have limes, and you will now be free to explore the full area.
Return To Monkey Island Part Four: Bella Fisher’s Key
Getting Bella Fisher’s key requires quite a bit of work and travelling around. Her key is on her sunken ship, which you can only find if you combine her three flags with your map of the Caribbean. One flag is in the museum, one is hanging up in the fish shop, and one is on the quarantined ship which the scurvy-infected sailors.
Getting the flag from the fish shop involves becoming a member of the Chums, which starts with speaking to the pirate at the counter. Learn about the Chums, and become a fledgling member. To be fully inducted and gain access to the flag, you need to craft your story. To do so, you need to travel around the Caribbean telling your story to other Chums, and taking on their advice.
The Chums are easily identified by the fishing lure they each wear. The Chums include Locke Smith, the pirate outside the Scumm bar, Apple Bob on LeChuck’s ship, the guard outside Brr Muda ice quarry, and Elaine, who is still on Scurvy Island. Speak to each of them in any order you like, then return to the fish shop and tell them your finely crafted story. They will make you a full member of the Chums, and then you can borrow the flag.
Next, let’s grab the flag from the museum. As you did with the eyepatch in part one, you can go to the museum, distract the guard parrots with crackers, then open the display case with the key to steal the flag inside. Do so, then head back into the museum to discover another flag in the display case. Speak to the curator to learn that, for the sake of security, he has replicas of the map which he displays in lieu of the real map, which he keeps in the store room.
To get the real flag, open the display case without distracting the parrots to set them off. This will prompt the curator to check on the flag, leaving the storeroom door open. Head in there and grab the flag. You can leave the replica in its place.
For the final flag, you need to get aboard the adrift ship. In a roundabout way, the first thing you need for this is to break Stan out of prison. Head to Stan’s office on Melee to grab the picture of him and his toothbrush for good measure. You need the picture frame from the camp on Scurvy Island, you also need the picture of Guybrush. To get it, combine a cracker with the demon pepper from Putra’s kitchen and give it to the seagull in the northeast of Scurvy Island. When it flies away, grab the picture of Guybrush from its nest.
With these items, head to the ice quarry on Brr Muda. Put the picture of Stan and the picture of Guybrush in the picture frame, and show it to the guard to prove they know each other. Head inside and talk to Stan. He won’t want to leave, as he has only been sentenced to a month. You need him to leave because you need him to help Elaine with her lime promotion. To get Stan to want out, you need to increase his sentence.
To do this, bring the letter that says he only got one month to his former accountant Ned, who is hiding on Barebones Island. Ned will panic at the news that Stan will be out so soon, and give you paperwork which proves Stan is guilty of fraud. Bring the paperwork to the judge on Brr Muda, who will only accept them with a sworn affidavit from Ned himself.
Ned has disappeared, so you need to convince the judge that you are Ned. To do so, place Ned’s licence in the frame with the picture of Guybrush and show it to the judge. With this, the judge will extend Stan’s sentence to ten years. Now, head over to the ice quarry to give Stan the good news.
Stan will want out immediately, so examine his shackles with the monocles, then get a key made to unlock them. After a cutscene in which Stan comes to Scurvy Island to help Elaine, you will have a flashy new poster promoting limes. Bring it to the adrift ship and show it to the sailors, they will finally accept that they need limes, and they will go below deck. Now you can get on their ship and take their flag.
With all three flags, combine them with the map in your inventory to find Bella Fisher’s secret fishing spot. Go there and dive to the sea floor. Here you will find Bella Fisher’s ship, with the key at the front.
Return To Monkey Island Part Four: Mrs. Smith’s Key
Locke Smith’s mother also owned one of the keys. Speak with her in her shop and she will tell you that the court destroyed all of her possessions. She will hand over a letter from the court saying as such, so take the letter to the judge on Brr Muda to learn more. The judge will tell you that there was a clerical error, and the key was not destroyed.
As you are present, the judge decides you are the new owner of the key and passes it over to you. If only all keys were as easy to get.
Return To Monkey Island Part Four: Queen of Brr Muda
As you will notice if you speak with the Queen of Brr Muda, one of the golden keys is embedded in her crown. To get the key you need to get the crown, and to do that, you need to become the new queen. You can challenge for the throne, but to become queen you must defeat the sitting queen in three challenges; the contest of intelligence, the contest of heartiness, and the contest of seriousness. The three contests take place in the town hall, and you can challenge the queen at any time.
For the contest of intelligence, you must beat her in a maths challenge. The contest has Guybrush and the queen complete a complex algebra question in under 20 seconds. Guybrush hasn’t a hope, so he needs to cheat. In the contest room, matches and firewood which you can get from the queen’s throne room to light the fire in the back. This will cause the icicle to start dripping water. Challenge the queen now, and after she finishes her paper, she will get distracted by the dripping and look away. While she is distracted, swap your papers. When the judge returns, he will examine the papers and declare Guybrush the winner.
Next up is the contest of heartiness, which is a raw fish-eating contest. First, you need to provide the fish. Check the poster at the back of the contest room to find out which fish you need, then head to the fish shop to pick some up. You will also need demon pepper for this, so be sure to grab that from Putra’s galley on LeChuck’s ship. Go to the contest room and place some fish in the bucket. Before you begin the contest, add some demon pepper to them. When the contest begins, the queen will take one of the pepper-laced fish. Go into your inventory, and grab a fish from there instead. The queen will barely be able to eat a single bite, Guybrush will manage two and ultimately win the contest.
The last contest is seriousness, and this one takes a bit of prep work. The first thing to do is go to the governor’s mansion and speak to Carla. Ask her for an IOU for earthquake relief, and when she asks what it is for, say that you want to rebuild local businesses. Bring the IOU to the Scumm bar and give it to the cook. Once you do, you can take back the cookbook and return it to the governor. Once returned, you can borrow a different book. Take The Endless Tale of The Voyage That Would Not End.
With this new book, head to LeChuck’s ship and trade it with the joke book that Apple Bob is reading. Return to Brr Muda and challenge the Queen to the contest of seriousness. Use the joke book to win, and with that, you are now Queen of Brr Muda and you have another key.
Return To Monkey Island Part Four: Widey’s Key
Once you have at least two keys, return to Widey to ask her for hers. She will tell you that LeChuck’s crew came and took her key. To get it back, head to LeShip and go down to the hold. You will quickly learn that Iron Rose has fed the key to one of the ghost chickens. To get it back, give the chicken some chicken feed. Leave the hold then return to find that the chicken has excreted the key. Pick up the very gross key, and we only have one more to go.
Return To Monkey Island Part Four: Terror Island Key
The first thing to do is head to Terror Island. There are a number of places you can visit around the island, several of which have nothing of note. First, go to the Unlucky Place on the east side of the island and pick up the silver key there. Then, go to the Mysterious Clearing in the northwest of the island. There you can pick up a lantern from one of the skeletons. Take the lantern and leave the island, heading back to LeChuck’s ship. Climb up to the crow’s nest and light the lantern on Flambe’s head. Now head back to Terror Island.
Head to the Twisting Path and follow it to the end. You will find a gate with a sign on it. Take the sign with your knife, then use the key to open it. Head inside, then make your way through the Twisty Passages. As you wander, you will start finding pieces of paper on the ground. Continue in any directions you like until you have picked up five pieces of paper.
The pieces of paper have symbols on them which match the symbols by each of the paths. Also, each paper will have some writing which refers to a particular season. You need to put the pieces in order of Spring, Summer, Autumn, Winter, then the one which mentions the change from Winter to Spring. Then, take the paths with the corresponding symbols in that order.
This will lead you through the cave, and out to a ledge. Jump down from the ledge and into the water. The lantern will still burn because it is a demon flame. Continue to the right and fall down a second gap to find Herman Toothrot, who has the final golden key. Speak with him and demand he turn over the key to get it. During the scuffle, your lantern will be broken, which wouldn’t help much anyway because there is no way out. However, if you go to your inventory you can read the sign you pulled off the front gate to be teleported out of the cave.
Return To Monkey Island Part Four: Open The Safe
With all five keys in your possession, return to Melee Island and head for the International House of Voodoo. Insert the keys to open the safe and find the Secret. The rest is all cutscenes, so with that, part four is complete and we are on to the finale, Return To Monkey Island Part Five.